# Frontend (React + Vite) – WebGL Graph Renderer The frontend renders the snapshot from `/api/graph` using WebGL2: - Nodes are drawn as points - Edges are drawn as lines only when sufficiently zoomed in - Selection + neighbor highlighting is driven by backend “selection queries” ## Run Via Docker Compose (recommended): ```bash docker compose up --build frontend ``` Open: `http://localhost:5173` ## Configuration - `VITE_BACKEND_URL` controls where `/api/*` is proxied (see `frontend/vite.config.ts`). ## UI - Drag: pan - Scroll: zoom - Click: select/deselect nodes Buttons: - **Top-right:** selection query mode (controls how the backend expands “neighbors” for the current selection) - **Bottom-right:** graph query mode (controls which SPARQL edge set the backend uses to build the graph snapshot; switching reloads the graph) The available modes are discovered from the backend at runtime (`/api/selection_queries` and `/api/graph_queries`). ## Rendering / limits The renderer uses a quadtree spatial index and draws only a subset when zoomed out: - Points: - Per-frame cap: `MAX_DRAW = 2_000_000` (sampling over visible leaves) - Lines: - Drawn only when fewer than ~20k nodes are “visible” (leaf AABB overlap with the camera frustum) Selected and “neighbor” nodes are drawn on top using index buffers.