backend
This commit is contained in:
345
frontend/src/App.tsx
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345
frontend/src/App.tsx
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import { useEffect, useRef, useState } from "react";
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import { Renderer } from "./renderer";
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export default function App() {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const rendererRef = useRef<Renderer | null>(null);
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const [status, setStatus] = useState("Loading node positions…");
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const [nodeCount, setNodeCount] = useState(0);
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const [stats, setStats] = useState({
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fps: 0,
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drawn: 0,
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mode: "",
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zoom: 0,
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ptSize: 0,
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});
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const [error, setError] = useState("");
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const [hoveredNode, setHoveredNode] = useState<{ x: number; y: number; screenX: number; screenY: number } | null>(null);
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const [selectedNodes, setSelectedNodes] = useState<Set<number>>(new Set());
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const [backendStats, setBackendStats] = useState<{ nodes: number; edges: number; parsed_triples: number } | null>(null);
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// Store mouse position in a ref so it can be accessed in render loop without re-renders
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const mousePos = useRef({ x: 0, y: 0 });
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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let renderer: Renderer;
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try {
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renderer = new Renderer(canvas);
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rendererRef.current = renderer;
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} catch (e) {
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setError(e instanceof Error ? e.message : String(e));
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return;
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}
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let cancelled = false;
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// Optional: fetch backend stats (proxied via Vite) so you can confirm backend is up.
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fetch("/api/stats")
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.then((r) => (r.ok ? r.json() : null))
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.then((j) => {
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if (!j || cancelled) return;
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if (typeof j.nodes === "number" && typeof j.edges === "number" && typeof j.parsed_triples === "number") {
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setBackendStats({ nodes: j.nodes, edges: j.edges, parsed_triples: j.parsed_triples });
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}
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})
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.catch(() => {
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// Backend is optional; ignore failures.
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});
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// Fetch CSVs, parse, and init renderer
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(async () => {
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try {
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setStatus("Fetching data files…");
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const [nodesResponse, edgesResponse] = await Promise.all([
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fetch("/node_positions.csv"),
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fetch("/edges.csv"),
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]);
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if (!nodesResponse.ok) throw new Error(`Failed to fetch nodes: ${nodesResponse.status}`);
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if (!edgesResponse.ok) throw new Error(`Failed to fetch edges: ${edgesResponse.status}`);
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const [nodesText, edgesText] = await Promise.all([
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nodesResponse.text(),
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edgesResponse.text(),
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]);
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if (cancelled) return;
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setStatus("Parsing positions…");
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const nodeLines = nodesText.split("\n").slice(1).filter(l => l.trim().length > 0);
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const count = nodeLines.length;
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const xs = new Float32Array(count);
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const ys = new Float32Array(count);
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const vertexIds = new Uint32Array(count);
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for (let i = 0; i < count; i++) {
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const parts = nodeLines[i].split(",");
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vertexIds[i] = parseInt(parts[0], 10);
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xs[i] = parseFloat(parts[1]);
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ys[i] = parseFloat(parts[2]);
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}
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setStatus("Parsing edges…");
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const edgeLines = edgesText.split("\n").slice(1).filter(l => l.trim().length > 0);
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const edgeData = new Uint32Array(edgeLines.length * 2);
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for (let i = 0; i < edgeLines.length; i++) {
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const parts = edgeLines[i].split(",");
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edgeData[i * 2] = parseInt(parts[0], 10);
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edgeData[i * 2 + 1] = parseInt(parts[1], 10);
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}
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if (cancelled) return;
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setStatus("Building spatial index…");
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await new Promise(r => setTimeout(r, 0));
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const buildMs = renderer.init(xs, ys, vertexIds, edgeData);
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setNodeCount(renderer.getNodeCount());
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setStatus("");
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console.log(`Init complete: ${count.toLocaleString()} nodes, ${edgeLines.length.toLocaleString()} edges in ${buildMs.toFixed(0)}ms`);
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} catch (e) {
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if (!cancelled) {
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setError(e instanceof Error ? e.message : String(e));
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}
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}
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})();
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// ── Input handling ──
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let dragging = false;
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let didDrag = false; // true if mouse moved significantly during drag
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let downX = 0;
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let downY = 0;
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let lastX = 0;
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let lastY = 0;
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const DRAG_THRESHOLD = 5; // pixels
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const onDown = (e: MouseEvent) => {
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dragging = true;
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didDrag = false;
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downX = e.clientX;
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downY = e.clientY;
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lastX = e.clientX;
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lastY = e.clientY;
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};
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const onMove = (e: MouseEvent) => {
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mousePos.current = { x: e.clientX, y: e.clientY };
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if (!dragging) return;
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// Check if we've moved enough to consider it a drag
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const dx = e.clientX - downX;
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const dy = e.clientY - downY;
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if (Math.abs(dx) > DRAG_THRESHOLD || Math.abs(dy) > DRAG_THRESHOLD) {
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didDrag = true;
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}
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renderer.pan(e.clientX - lastX, e.clientY - lastY);
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lastX = e.clientX;
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lastY = e.clientY;
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};
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const onUp = (e: MouseEvent) => {
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if (dragging && !didDrag) {
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// This was a click, not a drag - handle selection
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const node = renderer.findNodeIndexAt(e.clientX, e.clientY);
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if (node) {
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setSelectedNodes((prev: Set<number>) => {
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const next = new Set(prev);
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if (next.has(node.index)) {
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next.delete(node.index); // Deselect if already selected
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} else {
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next.add(node.index); // Select
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}
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return next;
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});
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}
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}
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dragging = false;
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didDrag = false;
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};
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const onWheel = (e: WheelEvent) => {
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e.preventDefault();
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const factor = e.deltaY > 0 ? 0.9 : 1 / 0.9;
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renderer.zoomAt(factor, e.clientX, e.clientY);
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};
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const onMouseLeave = () => {
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setHoveredNode(null);
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};
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canvas.addEventListener("mousedown", onDown);
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window.addEventListener("mousemove", onMove);
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window.addEventListener("mouseup", onUp);
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canvas.addEventListener("wheel", onWheel, { passive: false });
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canvas.addEventListener("mouseleave", onMouseLeave);
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// ── Render loop ──
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let frameCount = 0;
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let lastTime = performance.now();
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let raf = 0;
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const frame = () => {
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const result = renderer.render();
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frameCount++;
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// Find hovered node using quadtree
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const node = renderer.findNodeAt(mousePos.current.x, mousePos.current.y);
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if (node) {
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setHoveredNode({ ...node, screenX: mousePos.current.x, screenY: mousePos.current.y });
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} else {
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setHoveredNode(null);
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}
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const now = performance.now();
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if (now - lastTime >= 500) {
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const fps = (frameCount / (now - lastTime)) * 1000;
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setStats({
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fps: Math.round(fps),
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drawn: result.drawnCount,
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mode: result.mode,
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zoom: result.zoom,
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ptSize: result.ptSize,
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});
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frameCount = 0;
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lastTime = now;
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}
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raf = requestAnimationFrame(frame);
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};
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raf = requestAnimationFrame(frame);
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return () => {
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cancelled = true;
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cancelAnimationFrame(raf);
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canvas.removeEventListener("mousedown", onDown);
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window.removeEventListener("mousemove", onMove);
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window.removeEventListener("mouseup", onUp);
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canvas.removeEventListener("wheel", onWheel);
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canvas.removeEventListener("mouseleave", onMouseLeave);
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};
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}, []);
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// Sync selection state to renderer
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useEffect(() => {
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if (rendererRef.current) {
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rendererRef.current.updateSelection(selectedNodes);
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}
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}, [selectedNodes]);
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return (
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<div style={{ width: "100vw", height: "100vh", overflow: "hidden", background: "#000" }}>
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<canvas
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ref={canvasRef}
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style={{ display: "block", width: "100%", height: "100%" }}
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/>
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{/* Loading overlay */}
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{status && (
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<div
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style={{
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position: "absolute",
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inset: 0,
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display: "flex",
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alignItems: "center",
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justifyContent: "center",
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background: "rgba(0,0,0,0.9)",
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color: "#0f0",
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fontFamily: "monospace",
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fontSize: "16px",
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}}
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>
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{status}
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</div>
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)}
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{/* Error overlay */}
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{error && (
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<div
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style={{
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position: "absolute",
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inset: 0,
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display: "flex",
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alignItems: "center",
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justifyContent: "center",
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background: "rgba(0,0,0,0.9)",
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color: "#f44",
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fontFamily: "monospace",
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fontSize: "16px",
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}}
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>
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Error: {error}
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</div>
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)}
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{/* HUD */}
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{!status && !error && (
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<>
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<div
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style={{
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position: "absolute",
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top: 10,
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left: 10,
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background: "rgba(0,0,0,0.75)",
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color: "#0f0",
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fontFamily: "monospace",
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padding: "8px 12px",
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fontSize: "12px",
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lineHeight: "1.6",
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borderRadius: "4px",
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pointerEvents: "none",
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}}
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>
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<div>FPS: {stats.fps}</div>
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<div>Drawn: {stats.drawn.toLocaleString()} / {nodeCount.toLocaleString()}</div>
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<div>Mode: {stats.mode}</div>
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<div>Zoom: {stats.zoom < 0.01 ? stats.zoom.toExponential(2) : stats.zoom.toFixed(2)} px/unit</div>
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<div>Pt Size: {stats.ptSize.toFixed(1)}px</div>
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<div style={{ color: "#f80" }}>Selected: {selectedNodes.size}</div>
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{backendStats && (
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<div style={{ color: "#8f8" }}>
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Backend: {backendStats.nodes.toLocaleString()} nodes, {backendStats.edges.toLocaleString()} edges
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</div>
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)}
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</div>
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<div
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style={{
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position: "absolute",
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bottom: 10,
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left: 10,
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background: "rgba(0,0,0,0.75)",
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color: "#888",
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fontFamily: "monospace",
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padding: "6px 10px",
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fontSize: "11px",
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borderRadius: "4px",
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pointerEvents: "none",
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}}
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>
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Drag to pan · Scroll to zoom · Click to select
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</div>
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{/* Hover tooltip */}
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{hoveredNode && (
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<div
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style={{
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position: "absolute",
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left: hoveredNode.screenX + 15,
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top: hoveredNode.screenY + 15,
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background: "rgba(0,0,0,0.85)",
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color: "#0ff",
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fontFamily: "monospace",
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padding: "6px 10px",
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fontSize: "12px",
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borderRadius: "4px",
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pointerEvents: "none",
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whiteSpace: "nowrap",
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border: "1px solid rgba(0,255,255,0.3)",
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boxShadow: "0 2px 8px rgba(0,0,0,0.5)",
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}}
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>
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({hoveredNode.x.toFixed(2)}, {hoveredNode.y.toFixed(2)})
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</div>
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)}
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</>
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)}
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</div>
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);
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}
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Reference in New Issue
Block a user